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By Cathleen Bond Here's a quick look back at our week-long tour of digital art. We've already had a little bit of feedback in our discussion forum
Monday:
In 1999 Harvey and Samyn met on-line, fell in love and in their effort to get to know one another, created "a unique interactive playground that allows them to collaborate and express their affection in rich, real-time multimedia." Well eventually Harvey left New York to live in Belgium (I guess there are some things even real-time hasn't mastered), but the couple was back in San Francisco last week to pick up a Webby. The Webby is the Internet's version of the Oscar. It's awarded for Excellence in Online Art - and comes with a $30,000 cheque attached. Frankly I'm not surprised the couple won. Their collaborative effort, Entropy8Zuper! "contains interactive works like "skinonskinonskin" and "Wirefire," which are complex virtual environments full of visually sophisticated images and evocative sounds."
I think Benjamin Weil, SFMOMA's curator of media arts, said it best: "Samyn and Harvey are inventing the vocabulary for creativity in this medium. They're pushing it to become a form that may be to the 21st century what the cinema was to the 20th." What do you think? How do you define digital art? Or do you think it's even art at all? I'll be back on-line tomorrow with a look at a Canadian writer/artist who's at leading the pack in cyberspace, art race.
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Tuesday:
In one piece of art, entitled "The Orchard of Innumerable Plans" the surfer clicks on a bullet which follows the story from page to page. Regardless of the order in which you hyperlink, the story still makes sense. In "Notions of the Archival in Memory and Department" you're greeted by a sketch of Nova Scotia, circled by a series of images. You can click on the images and piece together a personal and historical account of the province. Carpenter's essentially a cyber poet who follows the dictates of "less is more" when it comes to cyber design. What do you think? How do you define digital art? Or do you think it's even art at all?
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Wednesday:
Another cool place to visit at Conceptlab is The Simulator, which allows the surfer to simulate a day in the life of some poor schmo flipping burgers at a McJob. You get up, choose what you're going to wear, eat, pick the temperature of your shower and the speed at which you drive to work. Then you arrive at your work station and start dressing burgers. It's interesting, interactive and you get a major dose of how mundane a typical "day in the life" can really be.
Thursday: Baggott's book is intended to provide an "honest study of what makes workers unhappy in the workplace." In terms of design, the site is easy to navigate and provides a number of entertainment avenues. You can take the "Should You Quit?" quiz. Submit a letter. Read up on Baggott's credentials, which by the way are pretty impressive. The author "managed the research team that created the book Growing Up Digital: the Rise of the Net Generation and later acted as producer for a website that was designed by a team of teenagers." But for me the funniest part of the site was reading the letter of the week. Here's a sample:
You have singularly driven the morale of an entire company to a low point that defies measurement. You are petty, cheap and lazy. You have crawled to this pinnacle of your career on the backs of the unsuspecting newbies that had no idea what they were letting themselves in for by coming to work here. You disgust me, and I'm starting my own company to compete with this one. I have already received the commitment of your biggest account the minute I leave here for the last time. Have a wonderful time explaining that to your boss." Hah! Now that should provide your laugh for the day. Tomorrow's our final installment of Digital Art on the Net. We'll be looking at how larger institutions are dealing with the challenge of digital art. Are museums and universities leaping into the fray, or merely slapping up some scanned images from their permanent collections?
Friday:
While the exhibit isn't all interactive, it's been designed to address the impact of technology on today and tomorrow's social, economic and cultural climates. "Of the nine artists included in this exhibition, seven are represented by physical installations. Doug Back, Juan Geuer, Laiwan, Jacques Perron, Catherine Richards, David Rokeby, and Norman White employ a range of technologies, from the relative simplicity of film and video to complex installations using image recognition, laser beam, or customized cathode ray tube. Some of these works are highly interactive, and depend on viewer participation to engage their 'virtual' properties; others present visions to contemplate, some hauntingly beautiful, others amusing or disturbing."
According to a colleague who sells art over the net, buyers feel the need for this kind of handholding. Without the opportunity to meet the artist and see the work in all of its glorious 3D, this affords purchasers some kind of panacea. But it still doesn't explain why all that blather was spewed over Dalhousie's exhibition. Oh well, I guess rather than complain I should applaud Dal's efforts to engage in digital art. And anyway this is the information age, a place where there seems to be no such thing as too MUCH information. I hope you've enjoyed this week's digital art tour. Let's hear some more feedback
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![]() This site is updated each weekday by Cathleen Bond ... bookmark this page and come back for the latest news, reviews and gossip on the Canadian arts scene. And don't hesitate to dive into the discussion forums on the left hand side of this page! RECENT FEATURES: >> Circle of Trees: Art and nature come full circle >> Atwood: The critics and The Blind Assassin >> Public Art: Who decides what art will fill our civic spaces and expand our imagination? >> Public Art: Who decides what art will fill our civic spaces and expand our imagination? >> Mags & Zines: A review of the best in Canadian arts publications. >> Digital Art: Clickable Cancon, a quick tour of the latest in digital art. >>
Cancon Quiz >> Iron Road: The Arts & Culture forum follows the creation of a new Canadian opera >> Interview: Carole McDowell tells us how she and artist Helen Lucas made the transition from gallery walls to the www gallery. >> Public Library in Peril How should libraries be transformed to meet future needs of Canadians? >> Culture
at the Crossroads >> Web
Wizard
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